Dev Log #5 — Almost There! Final Systems, Felicia’s Closet, Some WIP’s & More

Dev Log #5 — Almost There! Final Systems, Felicia’s Closet, Some WIP’s & More

This is the public version of an post from our Patreon. From time to time, we’ll be sharing key updates here as well.

For full posts and more behind-the-scenes content, check out our Patreon. By subscribing, you’ll be supporting the development and unlocking extra perks — including early access, WIPs, and more.

Hey guys. Some slightly late news here.

We’ve been so deep in work that I thought I posted two weeks ago… turns out it’s been a whole month already.
The bright side is—we’ve made another huge step toward release. Yeah, I wanted to launch in July, but I’m ridiculously bad at predicting deadlines. I always see and count only the positive parts of development, ignoring the boring, tricky stuff like playtesting, bug fixing, redoing things that were done badly, and so on.

Last time I said the technical part was done, but I totally forgot we still needed to make the shop, inventory, church progress system, and church work mechanics. All of that needs code, UI design, and a bunch of work to connect everything, polish it, and redo parts to get the best result. After that, we also need to make sure it works with the rest of the game and doesn’t break anything. So yeah, a few “secondary” things ended up eating a lot of time and energy.

Now, after thinking it through, I’m 99.9% sure the technical part is finally done (oh goddess, finally!). But my brain sometimes betrays me, so I’m leaving 0.01% for unexpected stuff.

Since the last build, we’ve finished:

Title screen aka main menu:

We also kinda settled on the name. We went through a bunch of options but decided to stick with something simple and clear.
All the logic, code, and UI are done—so this part is ready.

We finished the prologue and character creation:

Somehow almost all our games start with a dream, and this one’s no exception… The prologue sets the scene and explains who the player is (along with character creation). Also, while creating your character, you get to spank the goddess—what better way to make a main character, right? Heh.

Next up: church work and the game’s secondary mission:

Besides hanging out with Felicia and flirting with her, the player also has a task to grow the church of our great and beautiful goddess! As the head of the church, you’ll earn money and level up by working there. Simple stuff—the more upgraded your church is, the more followers you get, and the more offerings you receive.
It’s a super simple system, no grind. It’s just there to support the story and help you earn money to buy accessories and clothes for Felicia.
Upgrading the church also unlocks extra content. And maybe, just maybe, the goddess herself will join you someday…

Money is nice, but spending it is even better! Especially on a lovely girl like Felicia.
We made the shop and inventory:
In the first build, you’ll probably get access to just the clothing store Booty Boutique:

There will be two shops total—one for gifts/accessories, and one for clothes/outfits/cute stuff. We’re planning a mix of items: dresses, office wear, sexy stuff, lingerie, cow costume, cosplay, etc. Most of the items will be chosen by you through patreon polls, yep.
Dressing up Felicia will unlock extra content. With certain outfits, she’ll get into character and act accordingly. Of course, you’ll need to build up your relationship with her first.

We also updated and added UI:

You’ll always be able to see how Felicia’s mood changes, how she reacts to things, and track her emotional state.
Using this cool inventory, you can give her gifts to boost her mood and make her love you more. 😎

And to close things off—here’s a soft glimpse into what’s coming.Just a taste for now… we’ll turn up the heat when the time is right. ✨

(✿◕‿◕✿)

Other smaller updates:

  • Music and sound effects added!
  • Location loading logic reworked—now it loads in the background, making movement in the game much smoother and faster.
  • Scene animations improved—they now transition smoothly. We added better interaction support for mouse/keyboard/touchscreen. You can use any input device independently. Sounds, fluids, and physics now work directly with the engine and can send/receive data based on the scene, which opens up possibilities for deeper and more detailed scenes. 🌶️
  • Tons of smaller and more technical tweaks and fixes…

We really want to share the game with you as soon as possible.
Thanks so much for your support, it truly means a lot! (. ❛ ᴗ ❛.)

This is the public version of an post from our Patreon. From time to time, we’ll be sharing key updates here as well.

For full posts and more behind-the-scenes content, check out our Patreon. By subscribing, you’ll be supporting the development and unlocking extra perks — including early access, WIPs, and more.

Home
Play online